The 2D sprites in the bike riding scene are a bit of a mess. Honestly consistent 2D animation is difficult.
You've basically got two approaches right now - use a openpose style controlnet representing a walk cycle in conjunction with img2img OR you can try using a walk LoRA with WAN to generate video and then clip out 4-8 frames that represent a good loop from the video.
You've basically got two approaches right now - use a openpose style controlnet representing a walk cycle in conjunction with img2img OR you can try using a walk LoRA with WAN to generate video and then clip out 4-8 frames that represent a good loop from the video.
https://imgpb.com/ELJfWpi